Falcon's Eye is a BBS door game from the 1990's. I used to play Solar Realms Elite by my friend Amit Patel. Falcon's Eye is a continuation of the game theme by Amit's brother, Mehul Patel.
Lately I've been interested in turn-based strategy games, so I've been researching old BBS door games that were popular back before first-person shooters.
In-memory start 3E4ADisassembly start 48410x000 County Name1-byte len39-byte string0x20 BBS Name1-byte len36-byte0x03D Last played time (6 bytes?)0x04A Silver (int32)0x044 Turn number?? (int32)0x04E Unemployed (int32)0x052 Farmers (int32)0x056 Armourers (int32)0x05A Builders (int32)0x05F Alchemists (int32)0x062 Scientists (int32)0x066 Druids (int32)0x06A Merchants (int32)0x06E Mages (int32)0x0CA Employment periods (int32) has to do efficiency calc0x0CE Farmers last turn (int32)0x0D2 Armourers last turn (int32)0x0D6 Builders last turn (int32)0x0DA Alchemists last turn (int32)0x0DE Scientists last turn (int32)0x0E2 Druids last turn (int32)0x0E6 Merchants last turn (int32)0x0EA Mages last turn (int32)0x146 Improvements01 - ? (none)02 - Library04 - School08 - Artists' Hall10 - Museum20 - University40 - Town Square80 - Trade Fair0x147 Improvements01 - Farmers' Market02 - Town Hall04 - Marketplace08 - Merchants' Guild10 - Bank20 - Barracks40 - Fighters' Guild80 - Dungeon0x148 Improvements01 - Training Grounds02 - Labyrinth04 - Colliseum08 - Town Walls10 - Towers20 - Stronghold40 - Palace80 - Fortress0x149 Improvements01 - Castle02 - Water Palace04 - Castle in the Clouds08 - War College10 - Smithy20 - Armoury40 - Armourers' Guild80 - Waterwheel0x14A Improvements01 - Cotton Mill02 - Sawmill04 - Mine08 - Architects' Hall10 - Mercenaries' Guild20 - Clerics' Guild40 - Temple80 - Pyramid0x14B Improvements01 - Oracle02 - Wizards' Tower04 - Church08 - Cathedral10 - Jesters' House20 - Farm40 - Irrigation Ditches80 - Water Tower0x14C Improvements01 - Grove of Trees02 - Tree of Life04 - Granary08 - Caravan10 - Pub20 - Theatre40 - Circus80 - House of Spirits0x14D Improvements01 - House of Wands02 - Fairy Garden04 - Fairy Fountain08 -10 -20 -40 -80 -0x152 Construction building type (int8 bitmask offset)0x153 Construction months left (int32)0x211 Approval rating (int16)0x219 Runes (int32)0x21D Weapons (int32)0x225 Bushels of Food (int32)0x231 Acres of land (int32)0x24F Race (int8 ??)0x250 Unit A (int32)0x254 Unit B (int32)0x258 Unit C (int32)0x25C Protection duration (int16)0x25E Invisible Casting duration (int16)0x260 Concentrate Magic duration(int16)0x262 Aura of Majesty duration (int16)0x264 Call Storm duration (int16)0x266 Black Wind duration (int16)0x268 Curse duration (int16)0x26A Cloud of Paralysis duration (int16)Races:01 Humans02 Barbarians03 Birdmen04 Centaurs05 Dwarves06 Elves07 Faeries08 Ghosts09 Ghouls0A Goblins0B Halflings0C Mermaids0D Minotaurs0E Ogres0F Orcs10 Puppets11 Sprites12 Trolls13 Wolves14 Zombies
Base productivity is calculated
Mage-specific productivity is calculated
Calc Approval Rating (20% sway to efficiency)
Magic chances based on improvements